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				<title><![CDATA[The Commodore Zone for C64 emulators, games and articles - Articles]]></title>
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					  <title><![CDATA[The Biggest Computer Game In The World]]></title>
					  <link>http://www.the-commodore-zone.com/articlelive/articles/89/1/The-Biggest-Computer-Game-In-The-World/Page1.html</link>
					  <description><![CDATA[It is called CAD CAM WARRIOR, by TaskSet, and it boasts eight thousand different screens. Yes, you heard right-eight thousand, is this the standard of the New Epic? TONY TAKOUSHI reports... A BIG K EXCLUSIVE. ]]></description>
					  <author>no@spam.com (Tony Takoushi)</author>
					  <pubDate>Sun, 09 Dec 2007 10:33:04 UTC</pubDate>
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					  <title><![CDATA[Software Superstars]]></title>
					  <link>http://www.the-commodore-zone.com/articlelive/articles/88/1/Software-Superstars/Page1.html</link>
					  <description><![CDATA["Who" (we asked ourselves) " knows more about games, game writing and computers than anybody else in the known universe". "Easy" (we told ourselves), "the guys who write the hits. In person. All at once." So we sent for TONY TAKOUSHI, he got on the case, and on a day in December, Four of the Best came south, to BIG K. Without further ado, therefore, we present... Tony Crowther, Matthew Smith, Jeff Minter and Andy Walker. ]]></description>
					  <author>no@spam.com (Tony Takoushi)</author>
					  <pubDate>Wed, 05 Dec 2007 12:47:04 UTC</pubDate>
					 <guid isPermaLink="true">http://www.the-commodore-zone.com/articlelive/articles/88/1/Software-Superstars/Page1.html</guid>
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					  <title><![CDATA[Minter Mania]]></title>
					  <link>http://www.the-commodore-zone.com/articlelive/articles/87/1/Minter-Mania/Page1.html</link>
					  <description><![CDATA[The world's hairiest programmer turns his back on children's comics and starts a series for Commodore Horizons magazine... anything could happen!<br/><br/>Confessions of a Compunet Junkie... I've had a modem for quite a while now, and up until the Commodore show I didn't really use it much, but I logged on the week after the show and... well... I haven't been to bed before Net shutdown at 3am since!<br/><br/>YakZappin'... Well I got my copy of Elite and sure it's zarjaz but it's just not Star Raiders... Seriously though, it's well put together; if you liked it on the Beeb then you'll love it on the C64, the docking sequence is hyper-hyper, especially if you've a Docking Computer and you put that ace '2001' music on: the computer docks at breakneck speed to the accompaniment of the Blue Danube waltz... ]]></description>
					  <author>no@spam.com (Jeff Minter)</author>
					  <pubDate>Tue, 04 Dec 2007 12:07:58 UTC</pubDate>
					 <guid isPermaLink="true">http://www.the-commodore-zone.com/articlelive/articles/87/1/Minter-Mania/Page1.html</guid>
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					  <title><![CDATA[Minterview]]></title>
					  <link>http://www.the-commodore-zone.com/articlelive/articles/86/1/Minterview/Page1.html</link>
					  <description><![CDATA[
I visited Jeff Minter at home in his family's bungalow in Tadley, a village
half-way between Reading and Basingstoke. As soon as you arrive, you
know Jeff lives there. On the wall is a large painted Llama. Inside
they're everywhere. The room Jeff works in is a specially built
extension packed with computer equipment: C64, Vic, C16 (he'd just
bought one), Apple, Atari, MSX, BBC, QL plus his stereo compact disc
and the video machines, including The Tempest and Atari's Star Wars.
But the most striking feature of the room is the mural all along one
wall. And the subject matter? Llamas, of course. And then the Llamas on
top of the monitors - fluffy ones, plastic ones, metal ones. Not to
mention the camels and the alpacas. ]]></description>
					  <author>no@spam.com (Kevin Cox)</author>
					  <pubDate>Mon, 03 Dec 2007 10:49:34 UTC</pubDate>
					 <guid isPermaLink="true">http://www.the-commodore-zone.com/articlelive/articles/86/1/Minterview/Page1.html</guid>
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					  <title><![CDATA[The Camelid Tour 84]]></title>
					  <link>http://www.the-commodore-zone.com/articlelive/articles/85/1/The-Camelid-Tour-84/Page1.html</link>
					  <description><![CDATA[It all started early in 1984, just after I'd moved in to my new
lab/games room extension. I'd decided to have a mural done all down one
wall of lots of llamas. The artist who came to do the painting brought
lots of source material featuring my favourite beasts, and in one
magazine was an article about someone who'd been to Peru, the very
centre of camelid territory, for a holiday.<br/><br/>As any follower of my game style will doubtless know, I have long been
a fan of llamas and Peruvian stuff in general. It had often seemed to
me to be a good idea to actually go there, but I did not think that many
people ran tours there. There could not be very many llama freaks in
England wanting to go... ]]></description>
					  <author>no@spam.com (Jeff Minter)</author>
					  <pubDate>Sat, 01 Dec 2007 14:56:30 UTC</pubDate>
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					  <title><![CDATA[The Goatbuster]]></title>
					  <link>http://www.the-commodore-zone.com/articlelive/articles/84/1/The-Goatbuster/Page1.html</link>
					  <description><![CDATA[JEFF "Animal" MINTER is by any standards a Name of Power in the games designing field. Hit after hit has poured from his keyboard - latterly with a decidedly zoological theme. Camels, dromedaries, sheep, llamas - there's no end to Minter's creative obsession. And seemingly no end to the hits, either.<br/><br/>Look at Ancipital. It's a shoot-'em-up but with that bit more. Stuff like Matrix and Gridrunner admittedly could be reviewed in five minutes, but take Revenge. If you played it for five minutes you'd only see the first two or three screens, out of a total of 42. Some reviewers of Ancipital don't even bother to read the instructions, they don't know what they're doing.]]></description>
					  <author>no@spam.com (Tony Takoushi)</author>
					  <pubDate>Sun, 18 Nov 2007 08:03:23 UTC</pubDate>
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					  <title><![CDATA[Jeff Minter]]></title>
					  <link>http://www.the-commodore-zone.com/articlelive/articles/83/1/Jeff-Minter/Page1.html</link>
					  <description><![CDATA[What can be said about this gaming genius that has not been said before. Jeff Minter was a huge hit in the early years of the Commodore 64. The main reason for his success was that he had original ideas combined with a wild and vivid imagination. In fact, it's fair to say that his creations are probably among the most novel computer games ever produced. Who else could dream up &#8220;Attack of the Mutant Camels&#8221;or &#8220;Sheep in Space&#8221; !<br/><br/>The other feature that set Jeff's games apart from his competitors was playability. The games tended to have great game play and could be very addictive. Although Jeff&#8217;s games were not technically as impressive as some other games at the time, originality and playability were the key to his success. The music for his games, like Hover Bovver and Revenge of the Mutant Camels, were composed by a college friend James Lisney, who was a pianist.<br/> ]]></description>
					  <author>no@spam.com (TCZ webmaster)</author>
					  <pubDate>Sun, 11 Nov 2007 14:34:11 UTC</pubDate>
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					  <title><![CDATA[C64 Game]]></title>
					  <link>http://www.the-commodore-zone.com/articlelive/articles/77/1/C64-Game/Page1.html</link>
					  <description><![CDATA[Game database for the Commodore 64. Featuring information on popular C64 games mentioned throughout the TCZ website, database currently contains around 1050 games. Visitors can rate, comment and search game information in the database. ]]></description>
					  <author>no@spam.com (TCZ webmaster)</author>
					  <pubDate>Sun, 24 Dec 2006 16:55:49 UTC</pubDate>
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					  <title><![CDATA[C64 Demo]]></title>
					  <link>http://www.the-commodore-zone.com/articlelive/articles/78/1/C64-Demo/Page1.html</link>
					  <description><![CDATA[Demo database by TCZ contributor Matt, uses same database engine as the C64 game database. Featuring popular C64 demos, database currently contains around 750 demos. Registered members can rate, comment, edit and search demo information in the database. ]]></description>
					  <author>no@spam.com (TCZ webmaster)</author>
					  <pubDate>Sun, 24 Dec 2006 00:00:00 UTC</pubDate>
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					  <title><![CDATA[C64 Music]]></title>
					  <link>http://www.the-commodore-zone.com/articlelive/articles/76/1/C64-Music/Page1.html</link>
					  <description><![CDATA[SID music database for Commodore 64 games and demos, which utilises information from the High Voltage Sid Collection (HVSC) &copy; High Technology Publishing. SID music can be searched by tune name, artist or copyright year. Uses a simple and fast searchable text only database that provides a useful resource for finding and downloading sid tunes. ]]></description>
					  <author>no@spam.com (TCZ webmaster)</author>
					  <pubDate>Sat, 16 Dec 2006 16:57:22 UTC</pubDate>
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