![]() Bruce Lee by Datasoft |
Published: 1984, Datasoft Programmer: Ron J. Fortier Musician: John A. Fitzpatrick Genre: Arcade Options: 1 - 2 Players (jointly) Media: Disk/Tape Magazine Review: Zzap!64 92% issue 40 (1988) Downloads: Map, Faq, Instructions In Bruce Lee you will experience the power and glory of Bruce Lee, one of the greatest masters of the martial arts. As Bruce Lee, you will confront a barrage of vicious foes. You must pentrate, the fortress of the Evil Wizard and claim his fortunes. Destroying the Wizard will earn you immortality and infinite wealth. |
A classic platform game. It may have some crude graphics and sound, but the game play is top notch. In it's day it was highly regarded and even now still holds up amazingly well. Simply, one of the best platform games ever written for a home computer. The level design is well thought out, and the in-game obstacles, like streaming pan lights, electrical charges and moving vines are genius. Some nice graphical touches, like turning the lanterns off and the T'sung-lin bushes that are activated by running over them. |
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WARNING: Playing this flash video will reveal the end game sequence of Bruce Lee, do not press play unless you are sure, otherwise it may spoil your enjoyment of the game. Bruce Lee by Datasoft |
![]() Bruce Lee Advert by Datasoft |
CHEAT Load or reset the game, then execute the following BASIC command before running or restarting the program. Unlimited lives: POKE 5472,99 POKE 5686,128 POKE 5677,128 POKE 7623,165 Unlimited lives (alternate): POKE 5472,99 Unlimited lives (alternate): POKE 5472,9 POKE 19722,99 MAP |
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![]() Bruce Lee Map by Zzap!64 |
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On the following pages is a Bruce Lee walkthrough article by Hans Hsu that appeared in the July 1985 issue of Computer & Video Games (C+VG). Also available in the Hans Hsu walkthrough, is an exclusive 16 minute video stream of Bruce Lee from beginning to end, editted by TCZ and includes the theme music from Bruce Lee's last film Enter The Dragon. In the main category of the games database you will find the game Bruce Lee, including external links to other Bruce Lee content. If you would like to comment on this article then please use the comment/rating feature available. The text excerpt in italics below the credit information is taken from the cover of the game and ©Copyright 1984 Datasoft. Thank you to the website GameWinners for the cheat mode poke codes and instructions. GameWinners Thank you to the following websites, which were used for sourcing some images, that appear in this article: Commodore64.hu, Project 64. |
WARNING:
Playing this flash video will reveal the end game sequence of Bruce
Lee, do not press play unless you are sure, otherwise it may spoil your enjoyment of the game. 16 minute video streaming of Bruce Lee from beginning to end, with theme music from the film Enter The Dragon by Lalo Schifrin ©Copyright 1973 Warner Bros. |
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![]() Bruce Lee (Atari version) by Datasoft This 'blue' title screen graphic never appeared in the C64 version. |
On the screen is the courtyard of an ancient Chinese fortress with red tile rooftops and paper lanterns. By the stone lion statue a battle is taking place between Bruce Lee and the Green Yamo, a giant Japanese wrestler with green skin. With a wicked chop to the head and two flying kicks, the Green Yamo is easily dispatched. But a Ninja appears, and knocks our hero down with a bokken stick! No, this isn't a scene from Enter the Dragon but from Bruce Lee, the game distributed by US Gold for the Atari, Spectrum and Commodore 64. You play the part of Bruce Lee and must break into the Wizard's fortress to destroy him. To gain access to the secret chambers, lanterns which hang from the ceiling must be collected. |
Along the way you must defeat the vicious Green Yamo and his Ninja Army, evade electrical dis-charges, pan-lights and exploding T'Sung-lin bushes and master paths of random particles. To help you defeat the Wizard, here is a picture map of the Wizard's fortress along with some tips for conquering each chamber by C&VG reader, Hans Hsu of Cambridge. The screens are numbered in their order of appearance. If you would rather fight the Wizard without help then read no further, but do feast your eyes on the superb pictures from the Commodore version of the game and contemplate the perilous adventure that awaits you. Otherwise, fellow martial artists, read on. General Combat Skills It takes three hits to defeat the Green Yamo and two hits to defeat the Ninja. The flying kick is the most effective blow to use, although the chop can be effective in close quarters. When the Green Yamo and the Ninja attack together, it is best to get the Green Yamo first before turning your attention to the Ninja. One effective attack formation used by the computer is with the Ninja in front and the Green Yamo closely behind. A kick or chop knocks the Ninja down, but it leaves you vulnerable to a kick from the Green Yamo. The strategy to use here is to kick and then duck. While you are ducking you are impervious to the Green Yamo's attack, however, the Ninja can come and poke you with his bokken stick. |
![]() Bruce Lee (SCREEN 2) by Datasoft |
![]() Bruce Lee (SCREEN 3) by Datasoft |
Screens 2-4 These three screens are the front courtyard of the fortress. You must collect all the lanterns in these three screens before you can proceed to screen five. The entrance to screen five is a trapdoor in the bottom centre of screen three. If the fighting becomes too intense for you to collect that last lantern, just exit to another screen briefly and then return. You will find that the Green Yamo and the Ninja have magically disappeared to give you a chance to collect that lantern. once the trap-door has opened, you can gain some extra points by standing next to the opened trapdoor and, as you are attacked, kick your opponents into the gaping hole. This is somewhat tedious, but those extra points will add up to gain you a valuable extra life. Screen 5 This is the first underground chamber. Note that Bruce Lee is in the ducking position mentioned above. Time your fall to the bottom levels to miss the electrical charges. Only the lanterns on the bottom level need to be collected to gain access to the next chamber. |
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![]() Bruce Lee (SCREEN 4) by Datasoft |
![]() Bruce Lee (SCREEN 5) by Datasoft |
Screen 6 In this picture, Bruce Lee is jumping to the next chamber. Only the left lantern needs to be collected to proceed to the next chamber. Avoid the white spikes while you are climbing up the path of random particles. Time your fall to the next chamber to avoid the electrical charges. Screen 7 Exploding T'sung-lin bushes first appear in this screen. They are activated by the pressure of your foot as you run over them, and moments later send forth a deadly shower. They are quite useful for disposing of a closely pursuing Ninja or Green Yamo. All the lanterns in this screen must be collected. Collect all the lanterns on the top two levels first to gain access to screen eight. In screen eight another lantern must be collected to gain access to the bottom level of screen seven. It takes good timing over the streaming pan lights to get the last lanterns in this screen. if all else fails, continuous forward jumps work pretty well. |
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![]() Bruce Lee (SCREEN 6) by Datasoft |
![]() Bruce Lee (SCREEN 7) by Datasoft |
Screen 8 First get the leftmost lantern to gain access to the lower level of screen seven. Collect the lantern in the lower level of screen seven to gain access to the remaining lanterns in screen eight which will give you a route to screen nine. Avoid the white spikes. If you get stuck on the path of random particles, just let it carry you to the top. Eventually it will change directions and carry you down. Screen 9 All the lanterns in this screen must be collected to gain access to screen ten. First collect the lanterns at the bottom level. The pan light in this screen streams away from you, so it is possible to get across without jumping. Wait until the pan light appears at the left edge and run after it/ If you are late, you can always jump the last few steps. Once the lanterns on the lower level have been collected, go back to screen eight and climb up the path of random particles to gain access to the upper level of screen nine. After all the lanterns in screen nine have been collected, a door will appear in the upper gith hand corner. |
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![]() Bruce Lee (SCREEN 8) by Datasoft |
![]() Bruce Lee (SCREEN 9) by Datasoft |
Screen 10 Collect all the lanterns and exit to the left. You will find yourself in screen five. Go through the doorway at the top of the path of random particles and emerge into screen three. A siren warns the Wizard that you have breached his underground defences. Proceed right, into screen four and past the stone line into the next screen. Screen 11 Go up the ladder, across the scaffold before they disappear, down the ladder, collect both lanterns and down the hatch into screen twelve. |
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![]() Bruce Lee (SCREEN 10) by Datasoft |
![]() Bruce Lee (SCREEN 11) by Datasoft |
Screen 12 Collect the bottom lantern, then jump on the white vine frame and climb to the next level. Collect all the lanterns and then exit at the upper right corner. Screen 13 Go up the path of random particles and avoid the black spikes. The three doorways lead to screens fourteen, fifteen and sixteen. |
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![]() Bruce Lee (SCREEN 12) by Datasoft |
![]() Bruce Lee (SCREEN 13) by Datasoft |
Screens 14-16 All the lanterns in these three screens must be collected before access is gained to screen 17. In screen 16, be sure to get the lantern on the upper level before dropping down to the middle level as there is no way back up. |
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![]() Bruce Lee (SCREEN 14) by Datasoft |
![]() Bruce Lee (SCREEN 15) by Datasoft |
Screen 17 This is one of the most difficult chambers. Good timing is essential and there must be no hesitation once you've started across, Do not attempt to run and then hop to avoid the pan lights. Instead, jump forward in one motion and continue to jump until you get across. Note that you can rest before crossing the top three levels, but there's no safe resting place for the bottom level. |
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![]() Bruce Lee (SCREEN 16) by Datasoft |
![]() Bruce Lee (SCREEN 17) by Datasoft |
Screen 18 Collect all the lanterns and then process right into screen 19. Screen 19 This is the most difficult screen. First collect the lantern on the bottom level. Then climb up to the middle level. Don't forget to duck to avoid the electrical charges. Hop across to the left to get to the vines and then climb up to grasp the rail. Now go hand over hand to the right and climb to the top level. Get across the streaming pan lights, being careful that the electrical charge doesn't take you head off! Climb up the vines and go hand over hand to the right. Time you drop down the shaft to avoid the electrcial discharges and exit to the right. |
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![]() Bruce Lee (SCREEN 18) by Datasoft |
![]() Bruce Lee (SCREEN 19) by Datasoft |
Screen 20 You have made it to the Wizard's chamber. To destroy the Wizard, dash across to the right and get that last lantern. But watch out for the Wizard's deadly fireballs. Screen 21 Victory!! The Fortress is in flames! |
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![]() Bruce Lee (SCREEN 20) by Datasoft |
![]() Bruce Lee (SCREEN 21) by Datasoft |
In the main category of the games database you will find the game Bruce Lee, including external links to other Bruce Lee content. If you would like to comment on this article then please use the comment/rating feature available. Article reproduced from July 1985 issue of Computer & Video Games (C+VG) All text appears unchanged, except for one occurrence of the word Atari which has been changed to Commodore. The original walkthrough by Hans Hsu was for the Atari version of Bruce Lee - but the walkthrough is identical for the Commodore 64 version of the game. Some images have been added or modified for aesthetic purposes. Thank you to the following website which was used for sourcing the Atari title screen image of Bruce Lee that appears in this article: Moby Games. |