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By TCZ webmaster
Published on 12/14/2006
Trinity was Infocom's 21st game. It was written by Brian Moriarty, the author of Wishbringer.

Interactive Fiction for the Commodore 64
Trinity (cover) by Infocom
Published: 1986, Infocom
Brian Moriarty

Difficulty Level: Standard

It's the last day of your $599 London vacation. Unfortunately it's also the first day of World War III. Only seconds remain before an H-bomb vaporizes the city... and you with it. Unless you escape to another time, another dimension. For every atomic explosion unlocks the door to a secret universe; a plane between fantasy and reality; filled with curious artefacts and governed by its own mischievous logic. You'll crisscross time and space as you explore this fascinating universe, learning to control its inexorable power. Trinity leads you on a journey back to the dawn of the atomic age... and puts the course of history in your hands.
Trinity was Infocom's 21st game. It was written by Brian Moriarty, the author of Wishbringer.

You are a tourist who visits London a little while before it is atomised by one of WWIII's atomic bombs. As you manage to escape through time to another era you wonder... can you do something to change the future? However, when you find yourself in a fantasy world full of strange creatures, the question becomes... can you survive? If you manage to do that for a long enough time, you'll have to figure out the pattern that things work in your newfound universe and travel back in time to the Trinity site before the explosion of the first atomic bomb! What will you do there? You'll find out when the right time comes (and NO, you won't become the next Incredible Hulk!).

The games internal clock counts 1 minute for every move you take (except when you type "TIME" which tells you the time!). When you type WAIT, you wait for 10 minutes.

Trinity (game) by Infocom

For more information about the Infocom text adventure game Trinity, please view the Infocom category in the C64 games database or visit the external links to other Infocom related content at the end of this article.

References to Infocom on the internet may also be found under the software company Activision, which bought Infocom in 1986.

If you would like to comment on this article then please use the comment/rating feature available, or talk about it in the discussion forum.

The text excerpt in italics below the credit information is taken from the cover of the game and ©Copyright 1986 Infocom.

Thank you to the following websites, which were used for sourcing some images, that appear in this article:
Moby Games.