Needless to say the fiends attacked. In response the humans refitted a number of sheep which hadn't yet been converted into casserole of lamb chops into "multi-shielded combat sheepoids". Each crazy mixed-up mutton is capable of firing "Bonios of Doom", ie. bullets and utilising "Dimension Jump Translation Modes", the woollen equivalent of hyperspacing.

As with other recent Llamasoft games, there is a wide variety of aliens for you to splatter, and a total of 48 different levels. The interesting feature of Sheep in Space is the way the gravity acts on the game. Both the upper and lower surfaces possess gravity. The nearer a sheep gets to either surface the slower it travels. So for maximum speed, life in the fast lane beings equidistant between the two surfaces. Bonios of Doom drop to the nearest surface when fired. It is important to keep your sheep fed. To do this he has to periodically land on a pasture and scoff. Overeating results in and exploding stomach, and can be very nasty. Easting also replenishes the sheep's shields so you need to strike a balance between muttony gluttony and shield status.

Attack Of The Mutant Camels - Llamasoft - C64


Basically the aim of this game is to butcher camels and get the hell out it (before the RSPCA catch you?). The Atari version of Attack has some of the most amazing graphics known to mankind. I've seen some sunsets in my time, but those shown as part of this game are breathtaking.
Revenge Of The Mutant Camels - Llamasoft - C64


At this stage in the proceedings the Earth v Zzyaxian match has gone into extra time. Everything is even, and if one side doesn't make a breakthrough soon, the whole war will have to be decided on penalties. Llama-loving Jeff Minter must have fallen for those camel while developing Attack, because this time they are back, not as enemies, but as Earth's main defence against the heinous aliens.

Contacted by telepathic metagoats, the 90 foot high camels were convinced of their true loyalty to Earth. Pyramids with eyes wink in the background, another Minter motif, as dromedaries drift across the land spitting at all-comers.

Like metagalactic llamas, mutant camels spit is deadly. Targets include telephone kiosks and skiing kangeroos, all pretty normal zap fare in a Llamasoft game. The skies rain with canes, CND symbols and a Eugene carrying axes. A sideswipe at Eugene Evans, late of Imagine, or a reference to an obscure piece of music by some dead rock stars?

One way of looking at the latest Llamasoft computer confection, Ancipital, is to call it an adventure. At least there are certain elements of adventure to the game, but there is little resemblance to the GO NORTH, TAKE TREASURE nonsense that make text adventures such a bore. In fact there is hardly any text at all.

Ancipital's action takes place in the "Zzyaxian weapons-research outpost", the meanest place this side of a tube station at midnight. The air is filled with a powerful hallucinogenic designed to burn out the brains of any humands who might happen to stray into the area. So they sent the Ancipitals, half-man, half-goat and half-wits. There are 100 difference rooms or "chambers of defence" to contend with. Each has a different type of nasty to attack you and requires a different strategy from the player.

In the same way the Atic Atac scores are measured both by the number of points amassed and the percentage of rooms visited, Ancipital ha a dual-mode scoring system. One of the rules which helps reviewers tell a good game from a bad one is do you get better the more often you play the game? The answer with Ancipital is Yes. Ancipital is just enough to keep Llamasoft lovers going until the next piece of psychedelic Minter madness. Jeff calls it a "progressive" arcade game, I call it a damn fine zap.

Ancipital - Llamasoft - C64