Bruce Lee Screen 2
Bruce Lee (SCREEN 2) by Datasoft
Bruce Lee Screen 3
Bruce Lee (SCREEN 3) by Datasoft

Screens 2-4
These three screens are the front courtyard of the fortress. You must collect all the lanterns in these three screens before you can proceed to screen five. The entrance to screen five is a trapdoor in the bottom centre of screen three. If the fighting becomes too intense for you to collect that last lantern, just exit to another screen briefly and then return. You will find that the Green Yamo and the Ninja have magically disappeared to give you a chance to collect that lantern. once the trap-door has opened, you can gain some extra points by standing next to the opened trapdoor and, as you are attacked, kick your opponents into the gaping hole. This is somewhat tedious, but those extra points will add up to gain you a valuable extra life.

Screen 5
This is the first underground chamber. Note that Bruce Lee is in the ducking position mentioned above. Time your fall to the bottom levels to miss the electrical charges. Only the lanterns on the bottom level need to be collected to gain access to the next chamber.

Bruce Lee Screen 4
Bruce Lee (SCREEN 4) by Datasoft
Bruce Lee Screen 5
Bruce Lee (SCREEN 5) by Datasoft

Screen 6
In this picture, Bruce Lee is jumping to the next chamber. Only the left lantern needs to be collected to proceed to the next chamber. Avoid the white spikes while you are climbing up the path of random particles. Time your fall to the next chamber to avoid the electrical charges.

Screen 7
Exploding T'sung-lin bushes first appear in this screen. They are activated by the pressure of your foot as you run over them, and moments later send forth a deadly shower. They are quite useful for disposing of a closely pursuing Ninja or Green Yamo. All the lanterns in this screen must be collected. Collect all the lanterns on the top two levels first to gain access to screen eight. In screen eight another lantern must be collected to gain access to the bottom level of screen seven. It takes good timing over the streaming pan lights to get the last lanterns in this screen. if all else fails, continuous forward jumps work pretty well.

Bruce Lee Screen 6
Bruce Lee (SCREEN 6) by Datasoft
Bruce Lee Screen 7
Bruce Lee (SCREEN 7) by Datasoft

Screen 8

First get the leftmost lantern to gain access to the lower level of screen seven. Collect the lantern in the lower level of screen seven to gain access to the remaining lanterns in screen eight which will give you a route to screen nine. Avoid the white spikes. If you get stuck on the path of random particles, just let it carry you to the top. Eventually it will change directions and carry you down.

Screen 9
All the lanterns in this screen must be collected to gain access to screen ten. First collect the lanterns at the bottom level. The pan light in this screen streams away from you, so it is possible to get across without jumping. Wait until the pan light appears at the left edge and run after it/ If you are late, you can always jump the last few steps. Once the lanterns on the lower level have been collected, go back to screen eight and climb up the path of random particles to gain access to the upper level of screen nine. After all the lanterns in screen nine have been collected, a door will appear in the upper gith hand corner.

Bruce Lee Screen 8
Bruce Lee (SCREEN 8) by Datasoft

Bruce Lee Screen 9
Bruce Lee (SCREEN 9) by Datasoft